
Of course, like in real life you can't be the master of all things.if you want to be the best you have to be focussed, if you want to be a jack of all trades you will be master of none. I haven't heard of a character editor available yet but I sure someone will make one soon - we had Gatekeeper for baldur's gate which was very very handy.Īnyway, the point of dualling your monk to cleric is to get spells. The thing about not being able to progress farther in the original class once you dual only applies to monks and paladins btw, it is a restriction due to their ethos and oaths that they take.


The original rules only went up to level 9 you know - being a 9th level wizard was a BIG deal back then. View image: /infopop/emoticons/icon_smile.gif When you use rules for a game that was MEANT for roleplayers, and you get munchkins that don't even know their munchkins (i.e., video game players like you and me) then the game is kind of a let down when you realize you can't become god like in every other game, and to become what you want may take lots of sacrifice. But not like you can in a pencil and paper RPG. Simply because: you can't role play on a CRPG. Therefore, creating a character to become god and able to do the cool looking stuff and kill the pointless monsters in a more impressive manner, is more important than building up your character's personality through adventure. Now, I understand, because I do it too, that in the video game part of RPGing and every other facet of video games, if you're not the best, j00 suxx0rz. To be honest, I think any GM in their right mind would kick anyone like that out of his/her campaign.


They don't run around for hours at a time pointlessly killing things for money. When people play D&D with paper and pencil, they do not play SOLELY to build their character up to a master knight, or god-like mage or whatever. Therefore, not ALL videogame ideals work correctly with those rules. I mean if you can't max out in both then what's the point? I forgot that D&D rule when it comes to dual classing.
